By: Matthew RorieThe Medal of Honor franchise is the grandaddy of all the many World War II FPS franchises: it got its start way back in 1999 on the Sony Playstation. Since then, many, many iterations of the series have come out, each revolving around a different aspect of the World War II conflict.Now, though, eight years after the franchise's origin, it's arriving on next-gen consoles for the first time with Medal of Honor: Airborne. It places you in the shoes of one Travis Boyd, a private in the airborne infantry that would see their first experimental deployments in World War II.
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Medal of Honor Airborne MULTi9 - Complete Edition - CorePack 3.28 GB Based On Prophet Release Medal of Honor2010 Limited Edition - CorePack 3.1 GB Based On: Limited Edition release Includes: Update 1.0.75.0. Files: Medal of Honor Airborne - CorePack. Data1.cpi (2.3 GB).
Unlike most FPS games, you're given a lot of freedom in Airborne: the levels are designed such that you can drop down from the sky, as opposed to being set on a specific path and being forced to go forward. As such, you can perform most of the objectives in any order that you choose, giving the missions a freeform feeling that's missing in most single-player FPS games.In this game guide for Airborne, we're going to walk you through the six missions of the game, as well as give you some tips for getting through it alive. This guide isn't intended to be an exhaustive look at every facet of the game, but should hopefully be of some help if you're having troubel. Enjoy!Hints and TipsAiming Down The SightsIf you attempt to play MOH: Airborne as a standard shooter, then you're going to be confused at best, or worse, think that there's something wrong with the game's hit detection. In other words, you can't run forward and shoot your weapons without aiming, unless you want to get quickly dead.You'll need to aim down the sights if you intend to actually hit anything with your weapons.No, if you want to actually hit your foes, then get used to the practice of stopping and aiming. There's plenty of covers in the levels that you'll be playing in, so get used to ducking down low behind cover or around a corner, aiming down the sights, and popping up from behind cover to fire on your foes. You can quickly get behind cover by simply letting go of your analog stick, or by bending the other way.
This is the only way to get maximum accuracy with your weapons. If you're not standing still and aiming down the sights while firing, you're not going to hit much.Which isn't to say that you'll never hit someone if you don't fire down the sights: at extremely close ranges you can get by without aiming, especially if you use a rapid-fire weapon or something with a big spread, like the shotgun. If you're using a bolt-action rifle, though, just flip to melee attacks and use those instead.Upgrading Your WeaponsEach of the weapons that you use in Airborne has three different upgrade levels that it can reach. When you start killing opponents with a weapon, you'll see its icon in the bottom right corner of the screen start to fill up with blue. When it reaches the top of the icon, you'll unlock a new ability for the weapon.Each weapon will have different bonuses applied to it when you reach a new level.
SMGs and assault rifles will usually get larger ammo clips, faster reload times, and less recoil. Grenades will let you earn satchels and bandoliers that will let you carry more of them. Some weapons will even get bayonets and knives that will let you deal more damage in melee combat. You'll have to experiment to see what each weapon unlocks, but it's not difficult to do so: just use your gun to kill a bunch of enemies!You temporarily get infinite ammo when the screen goes blurry, so try to pelt a few more enemies when it does.One thing to keep in mind is that you only keep the progress you've made with a weapon if you manage to hit a quicksave point. If you shoot a billion Germans with your shotgun and max it out, then die, you'll lose all the progress you've made. If, however, you shoot a billion Germans, max out the weapon, then perform an objective and reach a quicksave, then the weapon progress is locked into your profile and can't be lost, even if you subsequently quit the mission and go back to the main menu.
So if you want to revisit an older level and build up your weapon skills, be sure to perioidically hit an objective to save your game.Lastly, some weapons will eventually obtain removeable addons when you max them out, such as the G43, which gains a scope, and the Garand, which obtains a grenade launcher. If you don't particularly care for these addons, you can take them off your weapon with the alt-fire button (L1 on the Xbox 360 controller).On LandingAlthough the game designates safe zones for your landing pleasure (as indicated by the green smoke flares), you can feel free to land anywhere you like in the level. Sometimes landing outside of the designated zone will gain you a marked benefit (such as by landing on the church steeple in the third mission and sniping away at the start, or by running around on the rooftops in Husky), but sometimes it'll land you directly into an enemy concentration and wind up killing you before you can react.In general, if you want to land outside the safe zones, pick an elevated position and bring along a sniper rifle or another slow-firing, powerful weapon that'll let you pick off enemies until your friendly soldiers can get to you. It won't always be a big benefit to you, but it will let you vary up your game experience.TrainingThe game doesn't waste any time here; you're going to be jumping out of planes as soon as you start the main campaign. There are three training jumps that you'll have to complete.
You can do pretty poorly and still get to the main part of the game, but you'll want to figure out how to control your chute here, as opposed to when you're trying to land in enemy territory.There are three main aspects to controlling your chute: maneuvering with the left analog stick to adjust your drop position, pressing forward with the stick to increase your speed when you're near the ground, and pressing A to flare your parachute and slow yourself down. (All controls assume you're playing the 360 version of the game.) Maneuvering in midair will be important as you'll have to attempt to hit the green signal flares when you make a jump; landing anywhere else will cause you to land amongst your enemies. This can sometimes be advantageous, but in most cases will cause you to quickly get dead.Take the time in training to figure out how to flare and grease your landings.If you need more time to scout your dropzone on the way down, you can flare your chute, which will temporarily slow you down. That'll let you move a bit further laterally than you would otherwise, and will also let you make a softer landing than you will if you simply drop to the ground. Flaring only lasts a few seconds, though, so if you want to make a flared landing you'll have to time your button presses so that you flare just before you reach the ground.Lastly, you can grease your landing by pressing forward on your analog stick while you're gliding down towards your drop zone. If you have a bit of space to move forward to, you'll hit the ground running and be able to save a few seconds of recovery time, allowing you to recover and get your weapon up that much more quickly.Practice these techniques on the three training jumps that you have here while trying to get as close as possible to the green smoke flares. Tip: One of the achievements on the 360 involves shooting an enemy while moving in ironsights mode.
To do this, hold the left trigger to enter ironsights, then click and move the left analog stick to move around. This can be useful for slightly adjusting your aim if you can't lean out from behind cover, but in most cases won't be too necessary.Secure Town HallYou can take on the four AA guns in any order you like, but you'll probably hit either the northeast gate or Hill Houses before clearing out the Town Hall. When you do reach the Town Hall, it's probably worthwhile to move back across the street from it and clear out the building across the way before charging into the mayor's residence. Note that there are a couple of snipers in the tall tower to the left of the Town Hall; you can clean them out if you like, but they don't seem to drop weapons for you.If you head up into the sniper's tower near town hall, you'll be able to fire onto the soldiers on the roof.You'll need to be pretty aggressive to get into Town Hall, so pick off the defenders on the steps (the sniper's roosts are good for eliminating the machinegunner and any other soldiers in the area), then start heading up towards the door. There's another MG inside the front doors, so head down to the far side of the outside of the building where you can find a separate door into a smaller room. Clear it out, then start charging upstairs.
There are plenty of enemies in the rooms here, so you may want to start using grenades to clear them out. Tip: Grenades are useful if you just throw them, since they'll flush enemies out from cover, but if you want to actually kill people with them, you'll need to cook them a bit. Most grenades will explode around three seconds after you pull the pin, so if you hold them in your hand (by holding down the grenade throw button) for one second or so after pulling it, you can throw them by releasing the button and they'll detonate much more quickly after they get where they're going, giving your enemies less time to flee. Be careful, though, as holding the button for too long will cause the grenade to explode in midair, or even in your hand.Moving OnAfter destroying all of the AA guns, you'll be told to reinforce a Sergeant Setzer. Do your best to restore your ammo as you move back through the town towards the rendezvous point.When you reach Setzer, head across the roadway and into the building there.
That'll let you move up to the second floor and get to a position where you can fire down onto the Germans, or throw grenades at them. Make your way through their positions until you reach the sniper team, where you can trade your Garand for a Springfield sniper rifle.
Duck under the window and peek above it to spot the German Commander in the window across the way. Zoom in on him (up on the directional pad on the 360 controller), then pop him in the head to dust him.With that done, you'll have to head back to the center of town and help repel a counterattack. Snipe your way through the Germans that block your egress (if you move a bit past the MG42, one of your teammates will use it to provide suppressing fire), then regroup with your comrades.Eliminating The OfficersAt this point, you'll have to head back into town hall and take out the German officers and soldiers that have found their way back inside. It's best to approach on the right side of the building; there's a stone stairwell that will lead up to the right doorway of the building. You can destroy the Germans on the porch from the stairwell, then hop over to enter the building. After that, it's a relatively simple matter to clear the building and eliminate the three officers inside to end the mission.AvalancheObjectives.
Secure Paestum Ruins. Sabotage Fuel Containers (2).
Destroy Ammo Cache. Sabotage Enemy Communications. Disable Communications Antenna. Disable Communications Radio.
Assemble with 5th Army Demo Team. Defeat Enemy Ambush. Assemble with Corporal Kish. Destroy Hilltop Artillery. Ascend to Hilltop TempleRecommended WeaponsNothing too crazy going on here.
A standard rifle/SMG combo should be fine.Skill DropsIn the ampitheatre, land on top of the cargo loader.Near the western drop flare, there's a large column. Land on top of it.Near the eastern drop flare, look along the aqueduct that lines the road to spot a parachute and land through the opening there.In the fuel depot where you destroy the fuel reservers, there's a water tower. Land on it.To the west of the ammo depot that you destroy, there's an easy-to-miss set of stonework excavations. If you stick to the top of it, you can find a parachute. Land through the opening in the ceiling.LandingTry to hit one of the two green zones here when landing; you should have enough room to flare or grease the landing to get you up and running. You have two beginning objectives here, with one being some destruction objectives against the fuel and ammo depots to the east and the other being to take out the communications arrays to the west.As per usual, you can attempt these in any order, but it's probably a bit easier to proceed by heading to the east and taking out the fuel containers first.
There's actually a rear entrance to the motor depot where the fuel is being stored; if you head to the green smoke signal nearest the fuel, then head through the small grove with the low stone walls, you can find a hole in the wall and sneak around to the back entrance to the fuel. Kill the enemies and then fire your weapons into the large red fuel canisters to destroy them.Run out of the ammo dump before you get toasty!When the two fuel containers are done, you can move on to the ammo cache nearby. Fighting your way into it will be difficult, but if you have a few grenades, you can lighten up the defenses by cooking them and throwing them into the midst of the defenders.
This is close quarters combat, so don't bother with ironsights if you're coming around a corner towards an enemy. When you find the explosives marker, attach your bombs to it, then quickly run out of the ammo depot before the whole thing comes down around your head.Sabotaging the CommunicationsTo the west, you can find the communications arrays. To reach them, you'll need to clear out a nest, then head down into the trenches beneath the building. You can pick up the shotgun on your way, but it might not be the best choice here; you'll probably find it more helpful to stick with a rapid-fire weapon like the MP40 or grenades to clean out the trenches.
To each his own, but you will definitely want to keep a distance weapon, like the Springfield, Garand, or G43.When you clear the trenches, you'll come to the bottom of the large temple here. You'll need to get up into the scaffolding in order to clear out the Germans, but this can be difficult, since they'll be firing on you from above. Hang back behind your teammates here and try to get headshots from a distance on the enemies above you.You can shoot from the upper level of the scaffolding to get some skill with your sniper rifle.When you reach the top level of the scaffolding, jump across the gap in the northwestern corner of the building to reach the outside scaffolding, which you can follow around to reach a balcony overlooking the German communications tents below. Snipe away at your foes from up here; this is a great opportunity to get some headshots and earn some experience with the Springfield or your other long-distance weapons. When the coast is clear, turn around and shoot down the communications antenna attached to the top of the building here, then make your way down and find the tent with the radios in it and shoot them as well.Assemble With Demo TeamAfter all of the previous objectives are destroyed, you can reassemble with your demolitions team in the ampitheatre nearby.
Unfortunately for you, you'll be ambushed as you enter the ampitheatre, with numerous Germans appearing on the upper levels here. If you're interested in surviving, run to the side of the theater here and find one of the small rooms there; you can hide inside and lean out to snipe at your foes.When the ambush is defeated, move to Kish's position and start the ascent to the temple. The main stairs are covered by an MG; head to your left to find the small ramp that will let you bypass the most dangerous part of the approach. When you reach the last set of stairs, start mowing down your enemies by leaning out from around the corner, flush out the MG gunner, then start making your way to the temple itself.After you reach the temple, turn to your left to find the 88 millimeter artillery guns that are firing on the beaches. You can't destroy them; instead, you need to shoot the red barrels nearby to set a target light for your planes when they make their bombing run.
Unfortunately there's also an AA gun nearby. Find it and destroy it to end the mission.NeptuneObjectives. Secure Audoueville Battery. Collect M18 Bundles. Clear and Secure Spotting Tower.
Destroy Radar Antenna Relay. Knock Out Tiger Tank. Clear Concrete Casement. Clear PillboxesRecommended WeaponsYou need some kind of ranged weapon here, alongside an up-close-and-personal device like an MP40 or the shotgun. Up to you, really, but keep in mind that you'll have to temporarily trade in one of your weapons for a recoilless rifle when you land.Skill DropsNear the green flare safe zone here, there are two skill drops in the large houses. These are pretty easy to find, so look on the upper floors to locate them.In the small ruined house between the spotting tower and the radar antenna, you can find another parachute.There are another pair of drops near the spotting tower. One of them is near the concrete bunker outside, while the other forces you to land on a narrow concrete wall near the entrance to the tower.LandingTake out the tank with the recoilless rifle, or it'll take you out instead.There's only one green zone on this map, so drop down to it and start running around.
You're protected from enemy fire if you stay in between the houses, but unfortunately for you, a tank arrives pretty quickly. To take it down, find the four M18 bundles in the area to create the Recoilless Rifle, a powerful anti-tank device that will deal a good amount of damage to the Panzer here. Hunker down behind some cover, wait for it to roll around, then hit it with a few shots to finish it off.At this point, you'll have to head to either the spotting tower or the radar antenna relay. You can find the path to the radar tower to the north, while the spotting tower is to the south; don't head directly west, no matter what you do, as the Germans are entrenched there and will make your life difficult.
Find one of the dirt paths and proceed up that way.No matter if you hit the spotting tower or the antenna, you'll have to fight your way through trenches and then head into a bunker, so bring weaponry that's appropriate. The recoilless rifle is fun to use against infantry, but you won't have many rounds for it and it'll take forever to reload. It's best to approach these situations with some kind of long-range weapon, like a Garand or G43, matched up with a close-up weapon like a shotgun or a Browning. Use the distance weapon to knock out MG gunners and riflemen from a distance, then follow your squadmates through the trenches with your close-up weapon at the ready.The antenna needs to be destroyed, so head to the roof of the building and blow it up.
The spotting tower merely needs to be killed, so head in with grenades and take out all of the soldiers within.Following UpWhether you clear out the antenna and then the radar, or the radar and then the antenna, you'll be given a third objective following those tasks: clear the central casemate in the area of enemy forces.You'll be doing a lot of close-range firing in this mission, so a shotgun might not be a bad weapon to bring along.When you reach the compass marker, head into the concrete building there and start clearing it out. If you haven't gotten used to it yet, clearing buildings can be done by cooking grenades and bouncing them off of walls and around corners; pretty handy if you know that there are a bunch of enemies in the area.
These bunkers can also make for a decent place to work your Colt handgun.To The BeachesWhen you clear the casement, you'll have to fight your way to through the beaches to the pillboxes there and support the invasion by removing the pressure on your soldiers landing on the beach. This is another trench mission, but with the bonus of having plenty of cover up top with all the boxes and supplies lying around.You won't achieve much by staying back in the casement; move up as quickly as possible and creep along the left side of the area until you reach a trench. The enemies here will lob grenades at you, so be ready to run or kick them out of the way. At any rate, you need to clear the two pillboxes here of enemies in order to end the mission.Operation Market GardenObjectives. Sabotage Bridge Demolitions Equipment. Disable Explosives Plunger.
![Medal Of Honor Airborne Corepack Medal Of Honor Airborne Corepack](/uploads/1/2/5/6/125650240/782052032.jpg)
Disable Radio Equipment. Secure Town of Nijmegan. Collect Gammon Grenades.
Knock out Roving Tiger Tank. Clear MG Nests (3). Clear Resistance and Assemble with Airborne. Knockout Tiger Tank. Assemble With Airborne at Bridge Surface. Clear and Secure Bridge. Knockout Tiger TankRecommended WeaponsThere'll be a fair amount of sniping to be done here, so bring along the Springfield and a close-range weapon.
You can select the STG.44 here, which is a fun weapon to use, even if it does have a lot of recoil. You'll be able to trade it in for the BAR that some of your teammates drop in the mission; they're both considered automatic rifles and thus share ammunition.Skill DropsThere's one near the church steeple, on a platform just outside.In between the buildings to the south that house two of the MG nests, there's a small plank connecting two of them. Land on the plank.In the same buildings as above, head to the easternmost building and go upstairs. There's a parachute in the northwestern corner of the building, near a large hole in the wall. Land inside the hole.On the northern side of the city, near the demolitions equipment, there's a large alleyway leading north.
Spot the chute hanging down to the street, and land in the balcony above it.In a building near the radio equipment, there's one last parachute.The DropLanding on the church steeple will let you snipe away from relative safety.If you look down below you, you'll see a couple of landing zones: one near the church, and one on the other side of a few destroyed houses. The church landing zone is arguably the easier one to use; if you brought along a Springfield, though, you can try landing near one of the ladders leading up to the church tower, or simply floating through the window, if you're really good, and sniping away from there after killing off the German sniper.
You can also just go ahead and land on top of one of the buildings here and snipe from there; should be good to get your skill level with the rifle up a bit.Eventually, though, you'll have to head down to the ground level here and engage the enemy. It's probably best to start by taking out the enemy tank that roams the streets. In order to do so, though, you'll need Gammon Grenades, which are high-explosive grenades that are the only thing you have that'll be capable of knocking the tank out. In order to find them, though, you'll need to head into the southern buildings here.
There are a couple of MG nests that need to be taken out. A few feet from one of them, you'll find a box of explosives; open it to load yourself out with the Gammons. You'll need to litter the tank with around five of them to destroy it, assuming you manage to get them to blow up right nearby it. It can be tough to do, but it moves slowly enough that you should be able to take it out just by chucking the grenades in front of its path.It's around this point that you might want to start looking around for more ammo for your sniper rifle.
You can find a box of it near the church drop zone, if we recall correctly, and some enemies will drop boxes of rifle ammo. You'll need plenty of rounds for the end of the mission.Completing the SweepWhen the two southern MGs are destroyed, start heading to the northern side of the city. There's another MG set up there, as well as the explosives plunger and radio. Kill the enemies in the area, find the plunger and radio, and shoot them to destroy them.With that done, return to the center of town and assemble with the airborne. Soon enough, a new Tiger will pop out of a wall nearby. Luckily for you, a new box of Gammon grenades will have appeared in between the two ruined houses here.
Find them and use them to destroy the tank.Charge The BridgeYou'll have to use Gammons to take out the tanks here.The Tiger's appearance has opened up a new passage behind it, leading to a building from which you can access the bridge. The trick is reaching the building; there's an MG set up inside of it, and a lot of Germans in the courtyard below it. You'll need to fight your way through them in order to hit the building.If you want to play risky, try sprinting straight forward across the gap between the tank and the right side of the building. That'll set you up below the MG and will let you fire on the Germans here from the opposite side of the cover that they're hiding behind. Finish them off, then chuck a cooked grenade through the MG window from below it, then charge up through the building to reach the bridge.Clearing The BridgeThe bridge is overrun with panzerschrek soldiers, who'll start pounding your convoy as it approaches. If you head to the uppermost level of the building you're in, though, you should be able to get a little elevation on the bridge.
Use your Springfield here and start sniping away! Your squadmates will probably advance along the bridge, and that's fine; let them flush out your opponents and act as targets. At maximum zoom, you should be able to see the panzerschrek soldiers in the walkways scattered around the inside structure of the bridge.Sniping at these panzerschrek soldiers from a long ways away is the best way to approach the bridge.When you've cleared out everyone you can (including the MG gunner on the left side of the bridge), head down the ramp and keep to the left side.
If you move around the MG pillbox, you should find some boxes of rockets, and probably a panzerschrek as well. As you might expect from your objective list, there's a third Tiger Tank at the end of the bridge, and you'll probably need the rockets to destroy it if you've run through most of your Gammon grenades.Anyway, proceed very slowly down the bridge, sniping anyone that pops up. When you reach the destroyed buses, get an idea on the Tiger's location, chuck your remaining Gammon grenades at it, then finish it off with the panzerschrek. You can lean around the corner of the bus to fire it, if you must, but that'll open you up to fire from the tank itself.